![]() So that's 105 in the pool, and a no-mercy Ancient chance per shard is. Obviously much worse for Ancients, as the baseline chance is 0.5% instead of 6%, and now you add Scyl and Cleo in the mix. But in 10x, the 1 out of 103 chance (again, 0.97%) IF you hit gold becomes more like 9.7%, but that's only if your targeted Lego is the only Lego they serve up for the 10x. 06*.0097(ish) = 0.058% chance you'll get your lego of choice. ![]() Normally it's a 6% chance (assuming you aren't in mercy) you'll get a Lego at all. Hit a Lego from Sacreds and your normal chance is 1/103 for a target champ. So for sacred shards the pool is 103 (112 total – the 9 you can't summon). But basically there are 112 non-void Legos now and you can't get Scyl or Cleopterix from Sacreds, and a chunk more you can't get from Sacreds or Ancients (Aleksandr, Ba Satha, Gomlok, Varl, Vasal, Thea and Ninja). So the math has been done on this with a Reddit post from BossBobRoss7, though I think a couple of summonable legos have come out since so the post will be slightly off but it doesn't change the math much (gotta go quite a few decimals to see it). ![]()
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